PACIFIC NORTHWEST COLLEGE OF ART @ PENSOLE

COLOR & MATERIAL | FOOTWEAR | FUNCTIONAL APPAREL & ACCESSORIES  – DESIGN INTENSIVE

Fall Term 2018
September 24th – December 21st

For more information and to apply please visit pnca.edu/pensole

To follow classes in session and their progress check out @pnca_pensole | facebook.com/pncapensole/

ABOUT

PENSOLE now has an official partnership with Pacific Northwest College of Art (PNCA) to create a new Color & Material, Footwear, and Functional Apparel & Accessories Design Intensive that will feature 30 students from around the world.

PNCA|PENSOLE Design Intensive will prepare students for what it is like to have an internship at a top footwear brand through our ‘learn-by-doing’ curriculum. This program also allows us to offer classes that are transferable to the college/university that you are currently attending (15 credits transferable).

The top footwear brands in the industry will be a part of this program and will be offering their guidance and mentorship to students assigned to work on their brand. The program will culminate with presentations to representatives from these brands. This exposure is an unusual opportunity for students to show what they can offer these companies.

ACADEMICS

Design Intensive students will experience a broad scope of academic topics in a holistic setting: Professional Practices, Communication Practices, Design Process, Research Methods, Prototype Development, Digital Imaging/CAD, Materials+Process, Color Fundamentals/Color Strategy. View “COURSE DESCRIPTIONS/LEARNING OUTCOMES” below for more information on the course descriptions/outcomes.

ELIGIBILITY

You must be at least 18 years of age and have graduated high school. You must be able to take on full responsibility of the cost of the program, health insurance required, and housing/living expenses while in the program. Application criteria is posted on PNCA.EDU/PESNOLE. Please note that you must choose a track:Color & Material, Footwear, or Functional Apparel & Accessories. Each have their own application requirements.

APPLY

Deadlines:

Early Acceptance Deadline: May 14, 2018

Early Acceptance Notifications: May 18th, 2018

FINAL Deadline: May 21, 2018

Students will be accepted on a first-come first serve basis. See Individual Requirements Below.

SCHOLARSHIPS ARE AWARDED BASED ON SKILL AND FINANCIAL NEED. The scholarship application is integrated in the program application. » Apply Here


 


COLOR & MATERIAL DESIGN

MLab, the material resource for PENSOLE, offers a program that brings footwear design to life. Submit an original mood board (ONE page). Your board must have the following:

  1. Composition: Contact information – placed on bottom left corner of board; First & Last name, email, academic status. Accepted size – 8.5 x 11 inches. Accepted formatting – PDF or JPG. Your board visually communicates a mood through choice of colors and composition. You demonstrate you can follow instructions and guidelines.
  2. Material: Your board communicates unique & innovative material choices from various industries. You express tactility and utilize descriptions of materials used.
  3. Originality: Showcase your board through creative storytelling & inspiration. Show you are able to present a relevant and original point of view. Example: http://suzette-henry.squarespace.com/cmdivas

 

FOOTWEAR DESIGN

Submit ONE HAND-SKETCH of an original design in black and white or color. NO COMPUTER SKETCHING. Multiple views optional. Example: https://pensole.com/#resources

 

FUNCTIONAL APPAREL & ACCESSORY DESIGN

SUBMISSION REQUIREMENTS:

  • Contact info
  • Board size: 8.5” x11” (tiled page layouts are ok)
  • Format: PDF or 300 DPI JPG
  • Build a stunning presentation

PRESENTATION CONTENT:

  • INSPIRATION
  • CONCEPT SKETCHES
  • FINAL APPAREL OR ACCESSORIES DESIGN

 

 

 


COSTS

Tuition: $9,980.

This cost is the same for US and International students. Please talk to your current financial aid department to understand if/how you can apply your current financial aid towards this program.

Fees:$200.

These fees go towards basic studio supplies. Additional supplies, if needed, will be the responsibility of the student.

Other fees:

  • Travel to and from PDX for the program.
  • Housing varies and is the responsibility of the student to secure and pay for this.
    • Residence Inn – Lloyd Center, Oakwood Apartments, and University Pointe Apartments all offer student discounts. We will email details to students once they are accepted. Please reserve between $3,500 and $5,500 for rent depending on special deals when you factor the cost of living for this program. 
  • Health Insurance: this is required. Please follow this link to find out more information. http://www.pnca.edu/studentlife/services/c/wellness 
SCHEDULE

Deadlines:

Early Acceptance Deadline: March 14, 2018

Early Acceptance Notifications: March 18th, 2018

FINAL Deadline: March 14, 2018

 

First day of class: September 24th, 2018

Final presentation: December 21st, 2018

This 12-week program is structured similarly to a full time job (40 hours a week): 12 hours of lecture, 12 hours of lab (collaboration/workshop), 16 hours of personal work time.

COURSE DESCRIPTIONS/LEARNING OUTCOMES

PROFESSIONAL PRACTICES

Students are exposed to the expectations of the professional environment in the design industry. Emphasis is placed on developing students’ presentation skills, resumes, preparation for job interviews, development of professional portfolios, websites and networking.

Learning Outcomes:

  • strong presentation skills
  • tailored resume
  • professional portfolio
  • website
  • network(ing)

 


 

COMMUNICATION PRACTICES

Students will develop skills to strengthen communication practices in the design industry. This will include time management, story telling, research, presentations, interaction and relationship skills, as well as, physical and social networking.

Learning Outcomes:

  • interaction skills
  • relationship skills
  • preparation skills
  • presentation skills
  • writing skills
  • story telling
  • consumer research

 


 

DESIGN PROCESS

Students are introduced to the design process and how it applies to various design fields. With a focus in two-dimensional work, students will be taught through lecture, demos, individual assignments, and critiques. Guest lectures from individuals who are active in the industry, one-on-one mentorship, and case studies will help students gain an understanding of the industry. Team work will also be explored to further the exposure students have to real world work environments. Students will learn to balance the importance of individual work as it pertains to teamwork; finding creative solutions to effectively solve problems in multiple facets.

Learning Outcomes:

  • complete understanding of a design brief and how to use it as a guide for your work
  • 2D sketching
  • critique practices
  • individual work
  • team work

 


 

RESEARCH METHODS

Students will develop best practices for factually supporting their design development by defining the following: brand history, defining the consumer, defining the competition, identifying the intended use, selecting inspiration, and identifying the performance/innovation of the design. Introduction to qualitative and quantitative research methods, user-centered observation and assessment, modeling for research, and case studies, will all be informative in establishing the content behind designs. They will use the tools that best pertain to the design challenges for each given project.

Learning Outcomes:

  • qualitative research
  • quantitative research
  • user centered observation
  • data collection and assessment
  • presentation of findings

 


 

PROTOTYPE DEVELOPMENT

Students are introduced to the techniques and materials for translating 2D designs into physical 3D models. Implementing tech packs and best materials practices & processes to quickly turn out prototypes to help refine the design/manufacturing process. Students gain a depth of knowledge into the making of product both on a small and large scale. Workshop safety and etiquette will be covered.

Learning Outcomes:

  • creating a tech pack
  • reading a tech pack
  • material properties
  • material exploration
  • prototyping / making
  • prototyping vs. mass production

 


 

DIGITAL IMAGING/CAD

In this course students develop digital visualization techniques as it applies to their specific track of study. Foundations of Adobe Illustrator are taught across the board. Advanced Illustrator, CAD and Autodesk Fusion 360 are explored when tracks branch into advanced tech pack work for their specific discipline.

Learning Outcomes:

  • Adobe Illustrator/Adobe Photoshop
  • CAD
  • Autodesk Fusion 360

 


 

MATERIAL + PROCESS

Deep dive into raw materials for footwear and soft goods industries. Identification and manufacturing processes for multiple types of materials introduced and how they influence the design process. Emphasis on material characteristics for intended performance, functional qualities of materials, vendor relationships, sustainability, manufacturing and best practices. Materials covered: Textiles, Synthetics, Leather, Natural, and Polymers. Students will build a personal catalog of all materials covered in this course as a reference for future use.

Learning Outcomes:

  • material differences
  • material qualities
  • understanding of material manufacturing
  • understanding of material testing
  • vendor relationships
  • personal catalog/reference tool

 


 

COLOR FUNDAMENTALS/COLOR STRATEGY

Students will explore the basic principles of design as it relates to color. This class will be lecture/lab based; teaching through demonstration and workshop formats. Key points as they relate to design principles: components of color, color psychology, color application, color proportion, the influence of color on materials and the relationship between color and the material it is applied to. In conjunction with Strategy, students will learn to mix color from pigment to create a color scale based on hues and tints. The second part of the class will be more digital in nature. Focus will be on creating color palettes to support product story and applying color to line art of individual projects as well as collections.

Learning Outcomes:

  • color strategy
  • color application
  • mood boards
  • storytelling
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